You control two characters and must make them be together. Careful not to pull too much or you'll die.


ASWD keys - Blue

Arrow keys - Pink

R - Restart


Role: Overall Developer

StatusPrototype
PlatformsHTML5
Release date Jun 04, 2019
Rating
(1)
AuthorPhoskryfes
GenrePlatformer, Adventure, Puzzle
Made withUnity, Bfxr, Piskel
Tags2D, Puzzle-Platformer, Romance
Average sessionA few seconds
AccessibilityColor-blind friendly, Interactive tutorial

Comments

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Very enjoyable! I love the concept and had a great time solving puzzles one hand at a time. I think the only thing I would like to see in a future version is some kind of indicator (visual change on the cord, sound effect, etc.) about when you're about to unplug yourself.

Great work!

Very great, albeit with a few hiccups:

-significant performance drop in "teamwork"

-box towers in the level after "teamwork" are slightly too short, preventing movement to the next platform and making the level impossible unless there is some way to microhop i haven't figured out

-some background colors make a white box show up around the characters

Very enjoyable game. Nice job. What did you use for the cable physics btw?

I had used Hinge Joints. A LOT OF THEM. That's probably the cause of some frame drops HAHAHAHHAHAHHAHAHA

(+1)

This is a great example of a simple concept that builds upon itself with every level, either increasing the challenge for a specific gameplay mechanic or introducing new ones. Difficulty curve is pretty masterfully executed. While the mechanics aren't anything groundbreaking they're executed well with very competent level design with only a few minor hiccups (3 box towers take way too long to push, can easily get boxes stuck in a corner). If I was being very nitpicky I'd say the jumping mechanics behave differently when pressing a direction and jump simultaneously than when you press them in sequence which can make the platforming fiddly on one or two levels. Music gets repetitive as does the jump sound but honestly that's being very harsh and nothing that couldn't be fixed given a bit more time and polish. Probably one of the best submissions to the Extra Credits Game Jam #4 that I have played in terms of tutorial, level design and expanding on the initial concept.

cool concept had fun playing it even though puzzle platformers are not my jam

I'm glad you liked it :)